nananaj wrote:"The resulting model is built by the two parallel profile faces with tiles joining these faces at whatever angle a straight line can be ruled between them."
Riiiight. I am sure there is a quick way to do this, but cannot remember quite how to do it -- it is 25 years since I last used Medusa 3D in any serious way
May be you have a hint how ti model this kind of figure in 3d (I'm not sure I drawn ZY view correctly:) ?
OK, here is a way to make the model, not as a solid but as a shell, which is the way you need it to be to use sheet-metal unfolding for example.
This uses the Face Polygon Generator, and I've changed the viewboxes because your doubt about ZY view was correct, you were looking from the wrong direction.
This object has a number of Profile Lines that lie on top of each other, so the Modeller will get very confused about which Link Line connects which Profile Lines, unless we add a bit more structure to the data. To show the structure -- and to help edit it -- I have added the Structure Tree window (click the garden fork at the bottom right of the main window). Each pair of Profiles and their Link are in one "Group" of type CPL. Note this is not the "group" used to temporarily bring things together in 2D. This is permanent, stored with the sheet, and is actually called "Clump" internally and in some parts of the documentation. One of the CPL clumps is selected so you can see the Profile and Link lines in red.
The documentation shows an alternative way to clarify the relationship of the Lines, by having a pair of view boxes for each face. This saves the messing around getting the clump structure right, but makes it much more difficult to make changes later.
Send me a message if you want a copy of the .she
I'll keep thinking about a better way to do this and make it a real solid.